First prototype of the website! Featured simple sound and a counter (non-saved).
Second prototype of the website! Featured more complex sound (multiplay, ..) and a saved counter via PHP/JS.
The third prototype, woo! Features SQL implementation via PHP, with the help of Kagumi (see credits).
Woohoo, initial release! Features a sidebar with contact info aswell as links to partner sites. Also, counter is now saved in cache (background), while the counter seen on the page is instantly updated. (Meaning that even if cache gets under load, the button will keep up for you personally, and update in the background). This may result in discrepancies if you press the button fast and instantly refresh, but don't worry!
At last, finals are over! This version adds sound randomization for the button, so you'll no longer exclusively hear "yamero", but also various others such as her name intro! (Currently 5 different sounds have been implemented. I am open to add more if I am provided with a theme-fitting crop of the sound in mp3 format.)
Well, I sure haven't done anything in a long time. This update makes the switch from MySQL to SQLite, introduces a whole bunch of new sounds aswell as minor improvements to the CSS and HTML. And a little information: I plan on adding more sounds once Season 2 goes live, so stay tuned for that!
It is finally time -- the website now has live updates for the counter! Never refresh the page just to see if anyone besides you has clicked the button ever again, just sit back and watch! This version also adds a soundboard for all your megumin-needs, whenever and whereever you want, so go wild with your favorites. In addition several minor adjustments have been made, which however do not add any extra functionality.
A complete rewrite of the website's backend from PHP to Node.js! The Website now has a real live updating counter, no more simulated updating after 1,5 seconds. In addition, two template error pages (404 & 500) have been added, ion.sound was replaced with howler.js. The counter should now also operate faster, as memcached caching has been removed. The counter is from here on out cached directly in the server's memory, meaning no additional time-consuming requests have to be made.
Statistics! Hooray! No longer will the questions "I wonder how many clicks there have been today/this week/this month?" go unanswered! Statistics are automatically updated into database and also live-update along with the front page counter. Also, "/x.html"" links such as "megumin.love/x.html"" are now redirected to just "/x", e.g. "megumin.love/x", provided the page actually exists. This is because previously that is how the pages were accessed, as early visitors may know. Oh, and pretty formatted counters in "x.xxx.xxx" format! Plus some minor changes that do not affect the user.
Actually not that many changes here, but wanted to write this for the sake of consistency. This update only changes things unrelated to the user, such as using object deconstruction on various modules, moving all code-related files to a source folder away from environment files such as travis or eslint. Also, minor non-breaking dependency updates.
The soundboard is finally adjusted to work on mobile, hooray! This is thanks to GitHub User Danktuary, as noted in Credits. In addition to that, the inner workings of the website have been further optimized. And lastly, you can now get preciser statistics from dates before today! So if anyone wants to somehow integrate the website's statistics in an app of their own, they now can, using the '/stats' endpoint. Check out the website's Wiki on the GitHub Repo (or click the link on the statistics page of the website itself) for more information.
Another improvement of the soundboard -- this time one more focused on the development side, rather than the user's side. All of the soundboard's content is now dynamically created based on the registered sounds, without having to manually create all of the required HTML elements such as the titles, the button wrapper or the buttons themselves. Adding new categories (seasons) is also done automatically, meaning developers only have to change a single file instead of multiple ones. See the updated README / the GitHub release for details on new usage.